
The Book: Gunsmith's Battles Echoes - DEMO
A downloadable game for Windows, macOS, and Linux
ABOUT THIS GAME
The Book is a fast-paced, action-packed first-person shooter set in a world inhabited by pirates and supernatural creatures, featuring a rapid gameplay loop inspired by recent high-intensity action games. Craft powerful weapons mixing magic and retro technology as described in "The Book".
Combat and exploration
Engage in fast-paced combat, unleashing your best arsenal, and seamlessly alternating between frenetic arena battles and exploration. Scour every corner of the environment to discover essential resources for crafting and upgrading your weapons.

Crafting
In "The Book", a mysterious manuscript that you have come into possession of, there are instructions for crafting powerful weapons belonging to another time. The full power of these weapons will be necessary to progress in this supernatural world of pirates.

The Grenade
Alternate between your favorite firearms and your trusty grenade. The grenade will serve as both a support weapon, amplifying firearm damage, and as support for the combat loop. Many upgraded weapons take advantage of the grenade effect.

The Sword
Use your mysterious sword in combination with your arsenal to keep yourself alive! The sword will allow you to instantly kill certain types of enemies, healing your character from the wounds of war. As you progress in the game and enhance your character's abilities, you will be able to kill increasingly stronger enemies in a single strike.

| Updated | 4 hours ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Release date | Jan 17, 2024 |
| Rating | Rated 4.8 out of 5 stars (4 total ratings) |
| Author | Steph Indie Games |
| Genre | Shooter, Action |
| Made with | Unity |
| Tags | 3D, Action-Adventure, Fast-Paced, First-Person, FPS, Low-poly, Pirates, Singleplayer |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse, Xbox controller |
| Links | Steam |
Download
Install instructions
Just download the .zip for your target platform, extract it and run the executable.
Development log
- Improving the grenade VFX2 days ago
- Bug fixes and balance updates9 days ago
- Added resolution settings and more11 days ago
- First area update15 days ago
- New visuals59 days ago
- Added tips on loading screens85 days ago
- Tutorial Update89 days ago















Comments
Log in with itch.io to leave a comment.
Probably one of the more full and finished games I've played so far...but it kinda misses the mark on the fun scale:
It takes it a while to get to the actual fun part (which IS fun), before the game then takes you back out of it to...read text...then walk...go pull a lever...fight some enemies...schnoo mimimimi.
What exacerbates this more is the fact the enemies fall into being either a cogbrain or incessant and annoying (ahem drones ahem)...which would be fine if the game was just about ripping through solid (as in not too weak) paper.
And then the game gets another arena, I get excited, the arena's design is great, "Oooh a wraith it's a bos- it killed me in two hits."
"Alrighty, should be more careful, it's not fuckin aroun- I killed it in two hits."
To be more concise, the balancing of the game feels like punching 10 babies then having to punch a lemur who you don't even have a chance of catching.
Then, the level design of the game (when it's not an arena) is slow and sucks my adrenalin out of my brain with a vacuum.
But...overall, I'd say it was a good but at times disappointing experience, I believe in it and its release, but I do think there should be a revision of the design of the gameplay.
Best of luck, SIG! cheers.
Thanks for your feedback!