Game looks amazing ! can I ask few questions about 3D model pipe line ? how did you guys manage to pump out so many stylized model I really want to ask few questions, and give feedback, Is it possible to add anyone from team on discord or telegram ?
First of all, the game uses a combination of custom (self-made) 3D assets and pre-made low poly assets. The stylized look does not come from the models or textures themselves, which are just plain albedo textures with no normal maps, height maps, cavity maps, etc. That look is 90% obtained from shader magic and post-processing. So the pipeline is very simple: model with few polygons, plain flat color (zero shading) albedo texture, and let the shaders and post-processing do the magic.
Probably one of the more full and finished games I've played so far...but it kinda misses the mark on the fun scale:
It takes it a while to get to the actual fun part (which IS fun), before the game then takes you back out of it to...read text...then walk...go pull a lever...fight some enemies...schnoo mimimimi.
What exacerbates this more is the fact the enemies fall into being either a cogbrain or incessant and annoying (ahem drones ahem)...which would be fine if the game was just about ripping through solid (as in not too weak) paper.
And then the game gets another arena, I get excited, the arena's design is great, "Oooh a wraith it's a bos- it killed me in two hits." "Alrighty, should be more careful, it's not fuckin aroun- I killed it in two hits."
To be more concise, the balancing of the game feels like punching 10 babies then having to punch a lemur who you don't even have a chance of catching. Then, the level design of the game (when it's not an arena) is slow and sucks my adrenalin out of my brain with a vacuum.
But...overall, I'd say it was a good but at times disappointing experience, I believe in it and its release, but I do think there should be a revision of the design of the gameplay.
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Who did the coding on this ? looks great
I did the coding!
Well you nailed it, its so well done, how long did it take to make ?
Thanks! the game is in development since September 2024, almost 2 years into development!
Game looks amazing ! can I ask few questions about 3D model pipe line ? how did you guys manage to pump out so many stylized model I really want to ask few questions, and give feedback, Is it possible to add anyone from team on discord or telegram ?
Hello! thanks so much.
First of all, the game uses a combination of custom (self-made) 3D assets and pre-made low poly assets. The stylized look does not come from the models or textures themselves, which are just plain albedo textures with no normal maps, height maps, cavity maps, etc. That look is 90% obtained from shader magic and post-processing. So the pipeline is very simple: model with few polygons, plain flat color (zero shading) albedo texture, and let the shaders and post-processing do the magic.
For the Discord, feel free to join the game discord server and send me any PM.
discord.gg/yNyYVwtb6E
Probably one of the more full and finished games I've played so far...but it kinda misses the mark on the fun scale:
It takes it a while to get to the actual fun part (which IS fun), before the game then takes you back out of it to...read text...then walk...go pull a lever...fight some enemies...schnoo mimimimi.
What exacerbates this more is the fact the enemies fall into being either a cogbrain or incessant and annoying (ahem drones ahem)...which would be fine if the game was just about ripping through solid (as in not too weak) paper.
And then the game gets another arena, I get excited, the arena's design is great, "Oooh a wraith it's a bos- it killed me in two hits."
"Alrighty, should be more careful, it's not fuckin aroun- I killed it in two hits."
To be more concise, the balancing of the game feels like punching 10 babies then having to punch a lemur who you don't even have a chance of catching.
Then, the level design of the game (when it's not an arena) is slow and sucks my adrenalin out of my brain with a vacuum.
But...overall, I'd say it was a good but at times disappointing experience, I believe in it and its release, but I do think there should be a revision of the design of the gameplay.
Best of luck, SIG! cheers.
Thanks for your feedback!